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LoL: Weibo Gaming vs Invictus Gaming (BO3) - LPL Group Nirvana

Esports Vol. $1,296,953 50 traders

Weibo Gaming16%
Invictus Gaming85%
$1,296,953 Vol. Esports

Outcomes

32
Chance
Game 1 Winner
<1% ▼ 42
Game 2 Winner
36% ▼ 8
Match Winner
17% ▼ 22
O/U 2.5 Games
36% ▼ 12
Game Handicap: IG (-1.5) vs Weibo Gaming (+1.5)
64% ▲ 32
Both Teams Slay Baron Nashor
51% ▲ 23
Both Teams Slay a Dragon
50% ▼ 17
Both Teams Destroy Inhibitors
50% ▲ 23
Any Player Quadra Kill
50% ▲ 23
Any Player Penta Kill
50% ▲ 25
Odd/Even Total Kills
>99% ▲ 49
Both Teams Slay Baron Nashor
50% ▲ 22
Both Teams Slay a Dragon
50% ▼ 18
Both Teams Destroy Inhibitors
50% ▲ 23
Any Player Quadra Kill
50% ▲ 23
Any Player Penta Kill
50% ▲ 25
Odd/Even Total Kills
50%
Both Teams Slay Baron Nashor
50% ▼ 3
Both Teams Slay a Dragon
49% ▲ 7
Both Teams Destroy Inhibitors
50% ▼ 3
Any Player Quadra Kill
50% ▼ 3
Any Player Penta Kill
50% ▼ 4
Odd/Even Total Kills
50%
First Blood in Game 1?
>99% ▲ 50
First Blood in Game 2?
48% ▼ 3
Total Kills Over/Under 27.5 in Game 1?
>99% ▲ 50
Total Kills Over/Under 27.5 in Game 2?
42% ▼ 9
Total Kills Over/Under 30.5 in Game 1?
>99% ▲ 50
Total Kills Over/Under 30.5 in Game 2?
49% ▼ 1
Total Kills Over/Under 33.5 in Game 1?
>99%
Total Kills Over/Under 36.5 in Game 1?
>99%
Total Kills Over/Under 39.5 in Game 1?
>99%

Recent trades

  • No recent trades

This market refers to the LoL match between Weibo Gaming and Invictus Gaming in the LPL Group Nirvana, initially scheduled for August 16 at 5:00AM ET. This market will resolve to "Weibo Gaming" if Weibo Gaming win the match against Invictus Gaming. This market will resolve to "Invictus Gaming" if Invictus Gaming win the match against Weibo Gaming. If the match is canceled (not played at all), ends in a tie, or is delayed beyond 7 days from the scheduled date without a winner determined, this market will resolve to 50-50. If the match begins but is not completed, and one team wins due to the opponent's forfeiture, disqualification, or walkover, this market will resolve to the team who wins. If the match ends in a forfeit, disqualification, or walkover (team withdraws before the start and the other wins automatically), this market will resolve to 50-50. The resolution source for this market will be official information from https://gol.gg/esports/home. However, if https://gol.gg/esports/home has not published final results within 2 hours after the event’s conclusion, a consensus of credible reporting may be used instead including video evidence. In cases where a team’s listed name includes minor discrepancies from the resolution source, this market will resolve based on the underlying real-world match rather than exact name matching. Recognizable abbreviations, alternate or erroneous spellings, sponsor tags, affiliate or academy designations, regional identifiers, and minor formatting differences will be treated as referring to the same team, provided the intended team can be clearly and uniquely identified within the relevant competition. If a listed team name has no reasonable connection to any participating team, or if it matches or could reasonably refer to another team in the same competition such that the intended team cannot be unambiguously determined, this market will resolve 50-50.

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