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LoL: NRG Esports vs Cupid Esports (BO3) - North American Challengers League Group Stage

Esports Vol. $228,498 50 traders

NRG Esports100%
Cupid Esports0%
$228,498 Vol. Esports

Outcomes

24
Chance
Game 1 Winner Resolved
100% ▲ 42
Game 2 Winner Resolved
100% ▲ 42
Match Winner Resolved
100% ▲ 39
O/U 2.5 Games Resolved
0% ▼ 47
Game Handicap: NRG (-1.5) vs Cupid Esports (+1.5) Resolved
100% ▲ 65
Both Teams Slay Baron Nashor Resolved
0% ▼ 42
Both Teams Slay a Dragon Resolved
100% ▲ 40
Both Teams Destroy Inhibitors Resolved
0% ▼ 41
Any Player Quadra Kill
90% ▲ 40
Any Player Penta Kill
10% ▼ 40
Odd/Even Total Kills Resolved
0% ▼ 41
Both Teams Slay Baron Nashor Resolved
0% ▼ 41
Both Teams Slay a Dragon Resolved
100% ▲ 40
Both Teams Destroy Inhibitors Resolved
0% ▼ 40
Any Player Quadra Kill
10% ▼ 40
Any Player Penta Kill
10% ▼ 40
Odd/Even Total Kills Resolved
0% ▼ 41
Both Teams Slay Baron Nashor Resolved
50% ▼ 1
Both Teams Slay a Dragon Resolved
50%
Both Teams Destroy Inhibitors Resolved
50%
Any Player Quadra Kill Resolved
50%
Any Player Penta Kill Resolved
50%
Odd/Even Total Kills Resolved
50%
Game Handicap: CPD (-1.5) vs NRG Esports (+1.5) Resolved
0%

Recent trades

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This market refers to the LoL match between NRG Esports and Cupid Esports in the North American Challengers League Group Stage, initially scheduled for August 5 at 8:00PM ET. This market will resolve to "NRG Esports" if NRG Esports win the match against Cupid Esports. This market will resolve to "Cupid Esports" if Cupid Esports win the match against NRG Esports. If the match is canceled (not played at all), ends in a tie, or is delayed beyond 7 days from the scheduled date without a winner determined, this market will resolve to 50-50. If the match begins but is not completed, and one team wins due to the opponent's forfeiture, disqualification, or walkover, this market will resolve to the team who wins. If the match ends in a forfeit, disqualification, or walkover (team withdraws before the start and the other wins automatically), this market will resolve to 50-50. The resolution source for this market will be official information from https://gol.gg/esports/home. However, if https://gol.gg/esports/home has not published final results within 2 hours after the event’s conclusion, a consensus of credible reporting may be used instead including video evidence. In cases where a team’s listed name includes minor discrepancies from the resolution source, this market will resolve based on the underlying real-world match rather than exact name matching. Recognizable abbreviations, alternate or erroneous spellings, sponsor tags, affiliate or academy designations, regional identifiers, and minor formatting differences will be treated as referring to the same team, provided the intended team can be clearly and uniquely identified within the relevant competition. If a listed team name has no reasonable connection to any participating team, or if it matches or could reasonably refer to another team in the same competition such that the intended team cannot be unambiguously determined, this market will resolve 50-50.

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