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LoL: Hanwha Life Esports vs Gen.G (BO3) - KeSPA Cup Last Chance Qualifier

Esports Vol. $626,297 50 traders

Hanwha Life Esports41%
Gen.G60%
$626,297 Vol. Esports

Outcomes

24
Chance
Game 1 Winner
44%
Game 2 Winner
44%
Match Winner
41%
O/U 2.5 Games
49%
Game Handicap: HLE (-1.5) vs Gen.G (+1.5)
21%
Both Teams Slay Baron Nashor
36%
Both Teams Slay a Dragon
64%
Both Teams Destroy Inhibitors
30%
Any Player Quadra Kill
29%
Any Player Penta Kill
28%
Odd/Even Total Kills
50%
Both Teams Slay Baron Nashor
28%
Both Teams Slay a Dragon
64%
Both Teams Destroy Inhibitors
30%
Any Player Quadra Kill
29%
Any Player Penta Kill
28%
Odd/Even Total Kills
50%
Both Teams Slay Baron Nashor
52%
Both Teams Slay a Dragon
42%
Both Teams Destroy Inhibitors
52%
Any Player Quadra Kill
52%
Any Player Penta Kill
50%
Odd/Even Total Kills
50%
Game Handicap: GEN (-1.5) vs Hanwha Life Esports (+1.5)
33%

Recent trades

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This market refers to the LoL Round 3 match between Hanwha Life Esports and Gen.G in the KeSPA Cup Last Chance Qualifier, initially scheduled for August 10 at 2:00AM ET. This market will resolve to "Hanwha Life Esports" if Hanwha Life Esports win the match against Gen.G. This market will resolve to "Gen.G" if Gen.G win the match against Hanwha Life Esports. If the match is canceled (not played at all), ends in a tie, or is delayed beyond 7 days from the scheduled date without a winner determined, this market will resolve to 50-50. If the match begins but is not completed, and one team wins due to the opponent's forfeiture, disqualification, or walkover, this market will resolve to the team who wins. If the match ends in a forfeit, disqualification, or walkover (team withdraws before the start and the other wins automatically), this market will resolve to 50-50. The resolution source for this market will be official information from https://gol.gg/esports/home. However, if https://gol.gg/esports/home has not published final results within 2 hours after the event’s conclusion, a consensus of credible reporting may be used instead including video evidence. In cases where a team’s listed name includes minor discrepancies from the resolution source, this market will resolve based on the underlying real-world match rather than exact name matching. Recognizable abbreviations, alternate or erroneous spellings, sponsor tags, affiliate or academy designations, regional identifiers, and minor formatting differences will be treated as referring to the same team, provided the intended team can be clearly and uniquely identified within the relevant competition. If a listed team name has no reasonable connection to any participating team, or if it matches or could reasonably refer to another team in the same competition such that the intended team cannot be unambiguously determined, this market will resolve 50-50.

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