← Markets

LoL: CTBC Flying Oyster vs GAM Esports (BO3) - LCP Group Stage

Esports Vol. $293,136 50 traders

CTBC Flying Oyster19%
GAM Esports82%
$293,136 Vol. Esports

Outcomes

25
Chance
Game 1 Winner
17% ▼ 30
Game 2 Winner
41% ▼ 6
Match Winner
26% ▼ 15
O/U 2.5 Games
43% ▼ 8
Game Handicap: GAM (-1.5) vs CTBC Flying Oyster (+1.5)
42% ▼ 8
Both Teams Slay Baron Nashor
50% ▲ 22
Both Teams Slay a Dragon
50% ▼ 19
Both Teams Destroy Inhibitors
50% ▲ 23
Any Player Quadra Kill
50% ▲ 23
Any Player Penta Kill
50% ▲ 25
Odd/Even Total Kills
50%
Both Teams Slay Baron Nashor
50% ▲ 22
Both Teams Slay a Dragon
50% ▼ 19
Both Teams Destroy Inhibitors
50% ▲ 23
Any Player Quadra Kill
50% ▲ 23
Any Player Penta Kill
50% ▲ 25
Odd/Even Total Kills
50%
Both Teams Slay Baron Nashor
50% ▼ 2
Both Teams Slay a Dragon
50% ▼ 18
Both Teams Destroy Inhibitors
50% ▼ 1
Any Player Quadra Kill
50% ▼ 1
Any Player Penta Kill
50% ▼ 2
Odd/Even Total Kills
50%
First Blood in Game 1?
50%
First Blood in Game 2?
74% ▲ 24

Recent trades

  • No recent trades

This market refers to the LoL Round 2 match between CTBC Flying Oyster and GAM Esports in the LCP Group Stage, initially scheduled for July 31 at 7:30AM ET. This market will resolve to "CTBC Flying Oyster" if CTBC Flying Oyster win the match against GAM Esports. This market will resolve to "GAM Esports" if GAM Esports win the match against CTBC Flying Oyster. If the match is canceled (not played at all), ends in a tie, or is delayed beyond 7 days from the scheduled date without a winner determined, this market will resolve to 50-50. If the match begins but is not completed, and one team wins due to the opponent's forfeiture, disqualification, or walkover, this market will resolve to the team who wins. If the match ends in a forfeit, disqualification, or walkover (team withdraws before the start and the other wins automatically), this market will resolve to 50-50. The resolution source for this market will be official information from https://gol.gg/esports/home. However, if https://gol.gg/esports/home has not published final results within 2 hours after the event’s conclusion, a consensus of credible reporting may be used instead including video evidence. In cases where a team’s listed name includes minor discrepancies from the resolution source, this market will resolve based on the underlying real-world match rather than exact name matching. Recognizable abbreviations, alternate or erroneous spellings, sponsor tags, affiliate or academy designations, regional identifiers, and minor formatting differences will be treated as referring to the same team, provided the intended team can be clearly and uniquely identified within the relevant competition. If a listed team name has no reasonable connection to any participating team, or if it matches or could reasonably refer to another team in the same competition such that the intended team cannot be unambiguously determined, this market will resolve 50-50.

Comments